each class data design st0class.js (If use as party charactor, indicate level 99 status.) class StatusClass { name; hp; mp; atk; def; matk; mdef; spd; fire; water; wind; earth; light; dark; } st1bare.js class StatusBareClass extends StatusClass { unique; // StatusClass level; experience; } st2equipped.js class StatusEquippedClass extends StatusClass { bare; // StatusBareClass idWeapon; idBody; idHead; idArm; idExterior; idAccessory; } st3current.js class StatusCurrentClass extends StatusClass { equipped; // StatusEquippedClass currentHp; currentMp; }